
Thraelm Tribal Mask
The blue squares (1-5) show the right order.
Dagger, key
Shoes, Smoked Sea Bass
Embalmer's Robe
Shipwreck Beach | Walkthrough
Key points of Legend of Grimrock 2 - Shipwreck Beach
20 - Puzzle/quest element
[12] - Item
Healing Crystal
Power Gem
Buried Treasure.
20 - Puzzle/quest element
[1] – Locked chest:
Thraelm Tribal Mask
[2] – Etherweed
[3] – Etherweed
[4] – Branch
[5] – Rock
[6] – Food
[7] – Torn Breeches
[8] – Bone Club
[9] – Etherweed
[10] – Etherweed
[11] – Food
[12] – Darts
[13] – Sandals
[14] – Food
[15] – Tattered Shirt
[16] – Rock
[17] – Xafi Robe
[18] – Throwing Knife x3
[19] – Food
[20] – Scroll of Fireburst
[21] – Blooddrop Cap
[22] – Falconskyre
[23] – Falconskyre
[24] – FalconSkyre
[25] – Peasant's Cap
[26] – Sling, Rock x3
[27] – Backbitter, Potion of Strengh, Pellets x10
I – Teleporter entrance
III – Catacombs third exit
II – Teleporter exit
I – To Twigroot Forest
II – Catacombs exit
1 – You start the game here. The first problem is to get out of the cage. Pick up a Branch from the ground and place it in the hand of one of your team . Then, using the key responsible for attack, force the door open. Head left right away, getting rid of the Tortoises on the beach.
2 – Press the button located nearby so that the door would open.
3.1 – To open this door, you will need a key that you can find by a campfire near one of the rocks (3.2).
3.2 – Key to the gate (3.1)
4 – Two plates that open the gate in front of you. Throw an item onto the plate that is farther from the gate and stand on the closer one so that the gate would open.
5 – You will see nine stone plates in front of you. You have to throw any kind of items in such a way, so that the plates that are pushed down from an "x" letter. After doing so, the gate will open and you may pick up your items.
The blue squares (1-5) show the right order.
6 – A chest with a treasure and a key that is necessary to open the gate (7). To get to the chest, put an item onto the plate behind the bars.
Dagger, key
7.1 – The door leading to the chest with the rapier that is necessary for opening the age to Catacombs. To open it, you need to have a key (6).
7.2 – A chest with the rapier that youc can put into the hands of statues so that the ages would open. Rapier, Shivel, Scrool of Poison Cloud, Falconskyre
8.1 – The statue that opens the age to Catacomb. You need to have a Rapier (7) and place it on its hands.
8.2 – A statue that opens the age to a secret nearby. You have to have a Rapier (7) and place it onto its hands. You will then be able to enter a room with a key that fits the lock in the wooden door in the north.
8.3 – Golden key opening the gate where a treasure is.
8.4 – The door where you can use the Golden key
9 – The location of the trial for which you need the Horn from the Caracomb (obtaining the Horn has been described in the Shipwreck beach - Catacomb chapter). When you have the Horn, step onto the stone circle and use it. You will see two plant-like monsters that you need to defeat. It is important that you keep moving and change your position right after performing attacks. Also, try to fight only one plant at a time. After defeating them, take the loot and head to the forest.
11.1 – To the secret chest (11.2)
11.2 – Secret - a chest. You can reached it using the age number 11.
Shoes, Smoked Sea Bass
12 – Secret - you can enter it from the Hall of Dead.
Right away game throws you on a beach full of shipwrecks. First, you will need to get out of a cage (1). Pick up the stick and destroy the lock to free yourself. Immediately go to your left and head deeply into the island. Enemies that you will encounter will consist of turtles, and water-humanoid monsters. about retrieving the meat from defeated turtles as well as their eggs from the beach. , loot will not appear automatically in your equipment, you need to pick it up by yourself. In order to enter the nearby forest (10) you will need to acquire the stone Horn of Summoning which is located in the cave in the beach (8.1). Then, use it in a circle (9). To get to the dungeons you will need to find a rapier (7.2), which you will have to later put into the hands of a characteristic statue.
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