List of inexperienced units, veteran units and zombies with statistics | Game guide
Glossary:
AS - attack speed
HP - health points
MS - move speed
AR - attack range
DMG - damage
WR - watch range
ARM - armor
DPS - damage per second
EXP - experience
AoE - area of effect
Category - Units
Unit name |
Production cost |
Upkeep |
Statistics |
DPS |
Noise |
Notes |
Ranger |
120 gold 2 wood |
1 gold 1 worker |
HP: 60 MS: 4 AR: 6 AS:1 DMG: 10 WR: 8 |
10 |
1 per second 1 per shot |
Quiet, fast, a unit for the early phase of defense |
Ranger (veteran) |
120 gold 2 wood |
1 gold 1 worker |
HP: 60 MS: 4 AR: 6 AS:2 DMG: 12 WR: 8 ARM: 1 |
24 |
2 per second 1 per shot |
Quiet, fast, a unit for the early phase of defense |
Soldier |
240 gold 2 iron |
3 gold 1 food 1 worker |
HP: 120 MS: 2.4 AR: 5 AS:2 DMG: 15 WR: 6 ARM: 3 |
30 |
6 per second 3 per shot |
Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Soldier (veteran) |
240 gold 2 iron |
3 gold 1 food 1 worker |
HP: 120 MS: 2.4 AR: 5 AS: 2.5 DMG: 25 WR: 6 ARM: 3 |
62.5 |
7.5 per second 3 per shot |
Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Sniper |
330 gold 2 wood 2 iron |
5 gold 1 food 1 worker |
HP: 150 MS: 1.8 AR: 8 AS: 0.45 DMG: 100 WR: 9 ARM: 2 |
45 |
4.5 per second 10 per shot |
Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Sniper (veteran) |
330 gold 2 wood 2 iron |
5 gold 1 food 1 worker |
HP: 150 MS: 1.8 AR: 8 AS: 0.91 DMG: 110 WR: 9 ARM: 2 |
100.1 |
9.1 per second 10 per shot |
Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Lucifer |
600 gold 10 oil |
12 gold 2 food 1 worker 1 olej |
HP: 400 MS: 1.8 AR: 3.5 AS: 2 DMG: 20 WR: 6 ARM: 3 |
40 |
20 per second 10 per shot |
Can't attack through walls, has a flamethrower, increased health regeneration |
Thanatos |
600 gold 10 iron 10 oil |
12 gold 2 food 1 worker 1 oil |
HP: 250 MS: 1.8 WR: 12 ARM: 4 Shot: AR: 10 AS: 0.33 DMG: 70 Melee attack: AR: 1.5 AS: 1 DMG: 20 |
Shot:23.1 Melee attack: 20 |
Shot: 165 per second 500 per shot Melee attack: 3 per second 3 per attack |
Great against groups of weak zombies. He can shoot rockets and fight closely. Great for defense, but not good for raids (unless for slow approaches) |
Titan |
2000 gold 40 iron 20 oil |
40 gold 2 food 1 worker 2 oil |
HP: 600 MS: 3 AR: 9 AS: 5 DMG: 20 WR: 12 ARM: 5 |
100 |
100 per second 20 per shot |
Very expensive upkeep, high production and research costs. Small, walking executors. Good for attack and defense |
Category - Zombie
Name |
Statistics |
DPS |
Noise |
EXP |
Notes |
Aged |
HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 |
1 |
1 per second 1 per hit |
1 |
Kill quietly, low threat |
Decrepit |
HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 |
1 |
1 per second 1 per hit |
1 |
Kill quietly, low threat |
Young |
HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 |
1 |
1 per second 1 per hit |
1 |
Kill quietly, low threat |
Fresh |
HP: 45 MS: 1.75 AR: 0.6 AS: 1 DMG: 10 WR: 6 ARM: 1 |
10 |
2 per second 2 per hit |
2 |
Hit'n'run tactics, you can lure with a single archer |
Colonist |
HP: 45 MS: 1.75 AR: 0.6 AS: 1.11 DMG: 9 WR: 6 ARM: 1 |
10 |
2.22 per second 2 per hit |
2 |
Hit'n'run tactics, you can lure with a single archer |
Executive |
HP: 80 MS: 1.75 AR: 0.6 AS: 1.25 DMG: 12.5 WR: 6 ARM: 1 |
15.6 |
3.75 per second 3 per hit |
5 |
Hit'n'run tactics, you can lure with a single archer |
Harpy |
HP: 120 MS: 5 AR: 0.8 AS: 1.67 DMG: 60 WR: 8 ARM: 1 |
100 |
16.7 per second 10 per hit |
10 |
Call in snipers. Getting close to other units is risky. They can jump over walls. Very fast - they can chase up archers. |
Venom |
HP: 120 MS: 1.75 AR: 5 AS: 0.5 DMG: 40 WR: 8 ARM: 1 |
20 |
5 per second 10 per attack |
10 |
Call in snipers. The unit deals AoE damage. It can kill archer with only two attacks. |
Chubby |
HP: 600 MS: 1.75 AR: 0.7 AS: 1 DMG: 40 WR: 5 ARM: 2 |
40 |
10 per second 10 per hit |
10 |
Call in snipers. Quite resistant zombie. Snipers can throw them away with each shot, making it unable for them to reach your units. |
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