
Your starting city.
Defeat the Simurgh to unlock the age.
Hostile Haven city.
Hostile Academy city.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Hostile Academy city.
Hostile Academy city.
It allows you to open the Seal of Arkath (09).
You can open it using key from Altar of Arkath (08).
It allows you to open the Seal of Ylath (11).
You can open it using key from Altar of Ylath (10).
Hostile Academy city.
8 Fire Elementals, 8 Earth Elementals, 8 Air Elementals, 8 Water Elementals.
As a reward you will get 2 artifacts, 2 spells, 10 Shadowsteel, 10 Dragon Blood Crystals, 10 Starsilver and 10 Dragon Steel.
100 Sentinels, 60 Legionnaires, 50 Crossbowmen, 30 Dire Wolves, 15 Guardians.
As a reward you will get 2 artifacts and 4000 gold.
Cloak of Malassa;
All friendly creatures receive 30% less Dark damage.
450 Skeletons, 200 Skeleton Hoplites, 200 Ghosts, 10 Vampires.
As a reward you will get artifact, 5000 gold and 5 ore.
Pendant of Primal Rage;
+5 defence to friendly creatures without bloodrage.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Alchemist's Robe;
+1 duration to positive spells on friendly creatures; 1 Dragon Blood Crystal, Dragon Steel, Shadowsteel or Starsilver per day.
Cloak of Arkath;
All friendly creatures receive 30% less Fire damage.
6 Green Dragons, 4 Bone Dragons, 3 Shadow Dragons, 2 Gold Dragons.
As a reward you will get 3 artifacts, 2 spells and 25 000 gold.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
10 Sand Wyverns, 1 Behemoth, 1 Cyclops.
As a reward you will get artifact and 2000 gold.
150 Sea Elf Pirates, 6 Water Elementals.
As a reward you will get 1 artifact and 10 wood.
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
Armour of the Forgotten Hero;
+2 Might, +2 Defence, +2 Spirit, +2 Magic.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
1 Bone Dragon, 10 Liches, 80 Ghosts, 120 Skeletons.
As a reward you will get artifact and 10 wood.
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Thoughts and Intentions M16 | Necropolis
Key points of Might & Magic: Heroes VII - M16 Thoughts and Intentions
Red number - cities
Yellow number - important places
Units you can add to your army
Strong enemies
Treasures and chests with gold
Whirlpools / ages between levels
Red number - cities
1 – Ninurta-Gamil
Your starting city.
2 – Rock
Defeat the Simurgh to unlock the age.
3 – Ziyad
Hostile Haven city.
4 – Al-Amal
Hostile Academy city.
5 – Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
6 – Thaqib
Hostile Academy city.
7 – Nudhar
Hostile Academy city.
8 – Altar of Arkath
It allows you to open the Seal of Arkath (09).
9 – Seal of Arkath
You can open it using key from Altar of Arkath (08).
10 – Altar of Ylath
It allows you to open the Seal of Ylath (11).
11 – Seal of Ylath
You can open it using key from Altar of Ylath (10).
12 – Al-Jamasht
Hostile Academy city.
13 – Zenda
The above map presents the fourth mission of the Necropolis campaign. As a matter of fact, there is only one simple mission that you have to complete here, so in this case it resembles a regular battle against the computer AI. At the beginning, you only have one city and one hero, where you have four enemies. It is on your swiftness and speed of action that depends whether you manage to build a mighty army and conquer all. Your opponents are heroes of Academy and of Haven.
Skull of Sorrows - main mission
This mission becomes active the moment you start the fourth Necropolis mission. The main goal here is to seize the enemy city of Al-Jamasht (M16,12). First of all, expand your city and harvest nearby resources. Then, go West and defeat one Simurgh (M16,2). This will open your way deeper into the map. Go North-East, where you can seize mines and a fort, among others.

You now have the outpost for your next expeditions. The entire mission should consist of seizing more buildings, resources and cities. Ultimately, you reach the North-Western part of the map, where you find Al-Jamasht. For destroying it, you will be rewarded with Vein's Skull.
On the Run - main mission
This mission starts after you seize the city of Al-Jamasht (M16,12) and complete Skull of Sorrows. As Adar-Malik, you need to reach the South-Eastern end of the map (M16,13). There you meet Zenda and the mission ends in a success.
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