Dungeon - Units | Dungeon - Buildings
Stalker / Tracker
![]()
Stalker
|
![]() |
Cost: 48 gold |
![]()
Tracker
|
![]() |
Cost: 62 gold |
![]() |
Armour Piercing |
Ranged attack of this creature ignores Defense of the target. |
Assassin / Shade
![]()
Assassin
|
![]() |
Cost: 45 gold |
![]() |
Backstab |
The total bonus for flanking is increased by 50%. |
![]()
Shade
|
![]() |
Cost: 59 gold |
![]() |
Backstab |
The total bonus for flanking is increased by 50%. |
![]() |
Poisoned Blades |
Enemies that are hit receive additional damage at the start of their turn. It starts with 15 Dark Magic damage for each Shade and with each turn it increase by 1 point of damage for each Shade. It lasts 5 turns. |
Troglodyte / Chthonian
![]()
Troglodyte
|
![]() |
Cost: 123 gold |
![]() |
Blind |
The creature is naturally blind and no blinding effects work on it. |
![]() |
Immune to Earth |
The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage. |
![]()
Chthonian
|
![]() |
Cost: 159 gold |
![]() |
Blind |
The creature is naturally blind and no blinding effects work on it. |
![]() |
Immune to Earth |
The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage. |
Medusa / Medusa Sorceress
![]()
Medusa
|
![]() |
Cost: 400 gold |
![]() |
Mesmerize |
Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage. |
![]()
Medusa Sorceress
|
![]() |
Cost: 520 gold |
![]() |
Mesmerize |
Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage. |
![]() |
Mobile Shooter |
The creature can move and then shoot or first shoot and then move. |
Minotaur / Minotaur Guard
![]()
Minotaur
|
![]() |
Cost: 1300 gold |
![]() |
Preemptive Strike |
The creature retaliates before it is hit. |
![]()
Minotaur Guard
|
![]() |
Cost: 1690 gold |
![]() |
Preemptive Strike |
The creature retaliates before it is hit. |
![]() |
No retaliation |
Enemy creatures cannot retaliate after this creature's attack. |
Strider / Soulless
![]()
Strider
|
![]() |
Cost: 500 gold |
![]() |
Immune to Darkness |
The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() |
Construct |
The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. |
![]()
Soulless
|
![]() |
Cost: 650 gold |
![]() |
Immune to Darkness |
The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() |
Construct |
The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. |
![]() |
Heart of Darkness |
The creature and allied units neighboring with it are resistant to Light and enemy creatures that are standing nearby become vulnerable to Darkness. |
Cave Hydra / Dark Hydra
![]()
Cave Hydra
|
![]() |
Cost: 5500 gold, 1 Dragonblood Crystal |
![]() |
Six Heads |
The creature hits all enemy units that are neighboring the target under wide angle. |
![]()
Dark Hydra
|
![]() |
Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals |
![]() |
Six Heads |
The creature hits all enemy units that are neighboring the target under wide angle. |
![]() |
Life Drain |
When the creature attacks, for each two points of damage dealt it regenerates one point of its health. It can resurrect fallen units. |
Shadow Dragon / Black Dragon
![]()
Shadow Dragon
|
![]() |
Cost: 5500 gold, 1 Shadowsteel |
![]() |
Immune to Darkness |
The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() |
Withering Breath |
The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn. |
![]()
Dark Dragon
|
![]() |
Cost: 7150 gold, 1 Dragonsteel, 2 Shadowsteel |
![]() |
Withering Breath |
The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn. |
![]() |
Magic Immunity |
The creature cannot be targeted by any negative spells or effects from any magic school. All magic damage is reduced by half. |
Special units
![]()
Shadow Lurker
|
![]() |
Cost: 1000 gold |
![]()
Faceless
|
![]() |
Cost: 500 gold |
![]() |
Deadth Cloak |
Puts a cloak of death on allied creature. When that creature is hit with melee attack, the cloak deals 30 points of Dark Magic damage to the attacker. Perfect Warfare unlocks action: The Cloak of Death explodes once the battle round ends. |
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the Ubisoft or Limbic Entertainment. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.computercrack.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.