Release Date: February 28, 2006
A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation. This time the action takes place in the northern areas of Middle-Earth where combined forces of humans, elves and dwarves face the army of evil Sauron represented by orcs of Mordor and Isengard. Players can play 15 scenarios per each side of the conflict.
The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 is a sequel to the popular real-time strategy game The Lord of the Rings: The Battle for Middle-Earth. The title is based on the cult trilogy written by J.R.R. Tolkien and its cinematic adaptations directed by Peter Jackson. The game was developed by Electronic Arts Los Angeles, the creators of the first installment and of Command & Conquer: Generals.
The story of The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 takes place in the northern areas of the Middle-Earth, where the forces of evil Sauron (armies of Goblins, Mordor and Isengard) are fighting the combined armies of Elves, Dwarves and western humans (Rohan and Gondor). The developers created fifteen scenarios for each playable side of the conflict in the singleplayer campaign. In comparison to the previous installment, the game introduces new units which player can control (infantry of dwarves, elven wizards, goblin fighters etc.) and new heroes (including Elrond, Arwen, Dain, Glorfindel and Haldir).
The title introduces the possibility for players to create their own hero (select its look, attributes, equipment etc.) and control his development. Gathered experience points can be distributed between abilities or other attributes and make the hero stronger as the game progresses. The number of available spells was doubled and there are more weapons and items that can be used during the battles. The limit of space for placing new buildings from the first game in the series was removed – now players can freely decide where to place their bases.
While the first game took place only on land, The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 introduces sea operations (battles, army landings etc.). There are transport and military ships available to control (White Ships of the Elves, Black Ships and Corsairs fighting for Sauron). The developers introduced various improvements for multiplayer modes (new rivalry options, improved server communications etc.).
Visuals of The Lord of the Rings: The Battle for Middle-Earth 2 for PC and X360 were generated by SAGE engine, the same engine that was used in first game. It was improved and now allows more units to appear on the screen (the units now have more details and are more realistic) and is able to render water areas.
Platforms:
PC Windows February 28, 2006
Xbox 360 July 5, 2006
Developer: Electronic Arts Inc.
Publisher: Electronic Arts Inc.
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There have been many games based on the Lord of the Rings license, and more may grow out of the popularity of the Amazon series. However, only one title is able to rule them all, even though it's already 15 years old.
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The final version of the giant mod Age of the Ring for the popular strategy game The Lord of the Rings: The Battle for Middle-Earth II has been released.
Files and Mods
Adrian Werner
May 8, 2023
Version 4.6 of Edain mod for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King has been released. The update heavily expands gameplay, adds a new faction and expands the Hobbit-inspired campaign.
Files and Mods
Adrian Werner
October 3, 2022
Mod DB community has chosen the best modification of 2020 and the most anticipated project. The first category was won by Age of the Ring for Lord of the Rings: The Battle for Middle-earth II, and the second by Kingdoms of Arda for Mount and Blade 2: Bannerlord.
video games
Milosz Szubert
December 28, 2020
Top s for The Lord of the Rings: The Battle for Middle-Earth II Video Game:
trainer The Lord of the Rings: The Battle for Middle-Earth II - + 4 trainer - March 10, 2006
trainer The Lord of the Rings: The Battle for Middle-Earth II - + 11 trainer - January 5, 2007
demo The Lord of the Rings: The Battle for Middle-Earth II - - February 10, 2006
trainer The Lord of the Rings: The Battle for Middle-Earth II - +2 Trainer - February 9, 2012
trainer The Lord of the Rings: The Battle for Middle-Earth II - + 3 trainer - July 26, 2007
mod The Lord of the Rings: The Battle for Middle-Earth II - mod SDK v.1.01 - September 25, 2006
trainer The Lord of the Rings: The Battle for Middle-Earth II - Unlocker - April 12, 2007
mod The Lord of the Rings: The Battle for Middle-Earth II - Dawn of Middle-Earth - September 14, 2014
patch The Lord of the Rings: The Battle for Middle-Earth II - v.1.06 ENG - October 4, 2006
mod The Lord of the Rings: The Battle for Middle-Earth II - T3A:Online v.2.1.3 - May 28, 2017
System Requirements for The Lord of the Rings: The Battle for Middle-Earth II Video Game:
PC / Windows
Recommended System Requirements:
Pentium 4 3 GHz, 1 GB RAM, graphic card 128MB (GeForce 6600 or better), 5.5 GB HDD, Windows XP.
Xbox 360
s:
Xbox Live
List of Game Expansions for Video Game:
Expansion
November 28, 2006
Strategy
An official expansion for the second installment in The Lord of the Rings: The Battle for Middle Earth series. It requires the basic version of the game to work. The Rise of the Witch-King expansion takes place between the War of the Last Alliance and the journey of the Fellowship of the Ring. This time the developers decided to be more creative and the game tells about the events that J.R.R. Tolkien described rather sparsely. The story of the expansion concentrates on the Witch-king of Angmar whose objective is to conquest the kingdoms of Arnor. The player assumes the role of the titular character and he must build power of his army and participate in the great conquests for the glory of Sauron. The gameplay in The Lord of the Rings: The Battle for Middle Earth II: The Rise of the Witch-King doesn’t differ from the one used in the basic version of the game. However, the expansion offers completely new units (including Thrall Masters and Dark Dunedains) which can be used both during the story campaign and in skirmishes and multiplayer modes. Siege engines appear on the battlefield as well. In addition to that, the races from the basic version of the game received some new units and the AI behavior was greatly improved. The process of character creation has become much clearer and more intuitive.