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Without a Dawn

Without a Dawn

PC
Released

Release Date: May 19, 2025

Singleplayer

A visual novel set in a style of a psychological horror, made by the developer behind Distraint series. The visual aspect of Without a Dawn was inspired by the ASCII technique. We play as a woman who ventures into the cabin in the wilds to try and overcome her inner demons.

9.7

Steam

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Ratings
[0:58] - Gameplay Trailer Videos: 1
Screenshot Images: 8
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Without a Dawn is a psychological horror presented as a visual novel production. The development of this game was done by Jesse Makkonen - an independent Finnish developer, who has thought-provoking adventure games under the Distraint brand in his portfolio.

Story

In Without a Dawn we play as a woman who decides to escape from civilization and hide in a remote cabin to silence her restless thoughts. The protagonist quickly realizes that instead of improving her condition, staying in this place only deepens her problems. To make matters worse, she begins to be haunted by disturbing visions, and the line between fiction and reality seems to blur.

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Platforms:

PC Windows

PC Windows

Developer: Jesse Makkonen

Publisher: Jesse Makkonen

Age restrictions: 16+

Features

System Requirements

System Requirements for Without a Dawn Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2 GHz, 2 GB RAM, graphic card 512 MB, 100 MB HDD, Windows 7.

Ratings

Game Ratings for Without a Dawn Video Game.

97%

STEAM Score

All Reviews: Positive (36)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Unique Visual Style: The game features stunning pseudo-ASCII art that is both beautiful and effective in conveying horror and unease.
  • Atmospheric Sound Design: The sound design enhances the immersive experience, creating a haunting ambiance that complements the visuals and story.
  • Engaging Narrative: The story delves into deep psychological themes, exploring anxiety, fear, and the human psyche, making it relatable for many players.
  • Short Yet Impactful: The game lasts around an hour but delivers a powerful and thought-provoking experience, leaving a lasting impression on players.

The main cons of the game

  • Limited Gameplay Choices: Many players expressed frustration with the illusion of choice, noting that most decisions ultimately lead to the same outcome, which detracts from the feeling of agency.
  • Short Length: While some appreciated the brevity, others felt that the game was too short and desired more content or alternative endings.
  • Potentially Triggering Content: The themes of mental illness and self-harm may be distressing for some players, making it less accessible for those sensitive to such topics.

The features or elements that are missing from the game according to s

  • More Meaningful Choices: Players wished for real choices that would impact the story's direction and outcomes, rather than being funneled into predetermined paths.
  • Expanded Narrative Depth: Some s desired a longer experience with more dialogue, character development, and exploration of the protagonist's background and struggles.
  • Additional Gameplay Mechanics: Suggestions were made for including more puzzles or interactive elements to enhance the gameplay experience beyond the visual novel format.

Summary

  • Overall, "Without a Dawn" is praised for its artistic presentation and emotional depth but criticized for its limited interactivity and brevity.

Summary generated on: