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Fight Night Round 2

Fight Night Round 2

Nintendo
Released

Release Date: February 28, 2005

Internet

The first "Fight Night" turned out to be a milestone in the development of the genre and in a short time was hailed as the best simulator of this sport. Therefore, the company followed the blow, preparing the next installment of the cycle, again announced as a breakthrough.

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Screenshot Images: 29
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# The EA SPORTS™ Haymaker:One-punch knockdowns are now a reality—you’re always one punch away from fl ooring your opponent, but miss and you’re in trouble.

# Total Boxer Control: You now have total control of your boxer with 360° Sticking and Moving and the ability to punch and block while dancing around the ring.

# Create a Champ: Using the analog sticks for total precision, create and train the ultimate champion by transforming his skills and physique.

# EA SPORTS™ Cut-Man: You take an active role in recovering from a beating by tending to a swollen eye in the corner between rounds.

# Dynamic Punch Impacts: Each punch pays off with stunning visuals that reflect the effect of each blow. Your fists have never felt so powerful as injuries affect your fighting abilities— a swollen eye prevents you from blocking, and a broken rib impairs your punching ability and mobility.

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Platforms:

PlayStation 2

PlayStation 2

Xbox

Xbox

GameCube

GameCube

Developer: EA Sports

Publisher: Electronic Arts Inc.

Game Series

Fight Night Round 2
Fight Night Round 2
Fight Night Round 2

5GAMES

Fight Night Game Series

Fight Night Game Series

Features

System Requirements

System Requirements for Fight Night Round 2 Video Game:

Sony PlayStation 2

PlayStation 2

s:
memory card 8 MB, Network Adaptor

Microsoft Xbox

Xbox

s:
Xbox Live

Nintendo GameCube

GameCube

s:
memory card