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Dragon is Dead

Dragon is Dead

PC
Released

Release Date: June 6, 2025

Singleplayer

An action platformer with RPG and roguelike elements from the authors of Blade Assault. Dragon is Dead allows us to play as a dragon slayer. We participate in dynamic battles, collecting runes, artifacts and other valuable loot from the battles we won.

8.1

Steam

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Ratings
[1:22] - 1.0 Launch Trailer Videos: 3
Screenshot Images: 37
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Dragon is Dead is an action platformer with RPG and roguelike elements. The game was developed by the independent studio TeamSuneat, which previously delivered a similar genre project Blade Assault. Its release was handled by PM Studios.

Plot

The action of Dragon is Dead takes place in a dark fantasy land. Although it was devastated by dragons, the winged reptiles were finally defeated by the gods. Only their leader - Guernian - remains alive and still poses a threat to the world. During the game we play as a Dragon Slayer burning with rage, who sets out on a perilous journey to kill Guernian.

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Platforms:

PC Windows

PC Windows

Early Access:June 7, 2024

Developer: TeamSuneat

Publisher: PM Studios

Age restrictions: 16+

Features

System Requirements

System Requirements for Dragon is Dead Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2.8 GHz, 4 GB RAM, graphic card 1 GB GeForce GTS 450 / Radeon HD 5750, 1 GB HDD, Windows 10.

Recommended System Requirements:
Dual Core 2.8 GHz, 8 GB RAM, graphic card 1 GB GeForce GTX 460 / Radeon HD 7850, 2 GB HDD, Windows 10/11.

Ratings

Game Ratings for Dragon is Dead Video Game.

81%

STEAM Score

All Reviews: Very Positive (334)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Unique Concept: The game combines elements of psychological horror with a giantess theme, creating a captivating and intense narrative that explores morality and the consequences of choices.
  • Art and Music: Players praise the stunning pixel art and atmospheric music, which significantly enhance the overall experience and contribute to the game's mood.
  • Engaging Storytelling: Many reviews highlight the depth of the story, with complex characters and emotional weight, making it a memorable experience.
  • Intense Gameplay: The pressure of making life-or-death decisions adds to the game's intensity, with players feeling a real sense of dread and urgency during interactions with Saeko.

The main cons of the game

  • Illusion of Choice: Several s feel that the game presents an illusion of choice, with many decisions leading to predetermined outcomes, limiting player agency.
  • Short Length: Many reviews mention that the game is relatively short (approximately 2-4 hours), which some players feel does not justify its price point.
  • Character Development: Some characters are perceived as unlikable or underdeveloped, leading to a lack of emotional investment in their fates.
  • Repetitive Mechanics: The gameplay mechanics, particularly the management and decision-making systems, are considered shallow and repetitive, with limited variation in choices and outcomes.

The features or elements that are missing from the game according to s

  • More Diverse Endings: Players desire additional endings and more significant variations based on earlier choices, rather than just the final decisions affecting the outcome.
  • Expanded Gameplay Mechanics: s suggest that the game could benefit from deeper gameplay mechanics, such as more interactive elements or varied character interactions.
  • Increased Character Interaction: There’s a call for more opportunities to engage with characters outside of the main choices, allowing for greater emotional connections and backstory exploration.
  • More Content Related to the Giantess Theme: Players expected more fetish-related content or exploration of the giantess theme, feeling that the game could have leaned more into these aspects without compromising its narrative depth.

Summary

  • Overall, while SAEKO: Giantess Dating Sim is well-received for its artistic and narrative qualities, it faces criticism regarding its gameplay depth and the execution of player choice.

Summary generated on: