Darkest Dungeon: Positive quirks
Below you can find a table representing the full list of positive quirks in the game, as well as their influence on the character.
Name |
Influence |
Armor Tinker |
-20% Armor Upgrade Cost |
Weapon Tinker |
-20% Weapon Upgrade Cost |
Back Tracker |
No Stress penalty when walking backwards |
Balanced |
+15% Move Resist |
Beast Hater |
+15% damage vs Beast, -15% Stress damage vs Beast |
Clotter |
+15% Bleed Resist |
Clutch Hitter |
+3% critical chance when the health is below 50% When Health is below 50%, +3% Critical Chance |
Cove Tactician |
+15% damage in Cove |
Deadly |
+1% Critical Chance |
Eagle Eye |
+3% Critical Chance for Ranged attacks |
Early Riser |
+2 speed if the light level is above 75 |
Eldritch Hater |
+15% Damage inflicted and -15% Stress Damage taken vs Eldritch |
Evasive |
+5 Dodge |
Fast Healer |
+10% Heal Skills while Camping |
Fated |
Chance to turn any MISS into a HIT |
Healer's Gift |
+20% Heal Skills while Camping |
Hard Noggin |
+15% Stun Resist |
Hard Skinned |
+10% Protection |
Hatred of Unholy |
+15% Damage inflicted and -15% Stress Damage taken vs Unholy |
Improved Balance |
+15% Chance to resist being pushed or pulled in battle. |
Irrepressible |
+5% Virtue Chance |
Last Gasp |
+1 to speed if the health is below 50% |
Lurker |
+10% damage if the torch level is below 26 |
Mankind Hater |
+15% damage vs Human, -15% Stress damage vs Human |
Mankind Slayer |
+10 accuracy vs Human, +3% critical chance vs Human |
Meditator |
Improves stress recovery for Meditating at Abbey and while camping. |
Natural Eye |
+5 Accuracy for Ranged attacks |
Natural Swing |
+5 Accuracy for Melee attacks |
Night Owl |
+2 to speed if the torch level is below 26 |
Nymphomania |
+20% Stress Heal from using Brothel |
On Guard |
+4 Speed and +5 Dodge on the first round of Combat |
Photomania |
-20% stress damage when light level is above 75 |
Precise Striker |
+3% Critical Chance for Melee attacks |
Quickdraw |
+4 Speed on the first round of Combat |
Quick Reflexes |
+2 Speed |
Resilient |
+10% Stress Heal |
Robust |
+15% Disease Resist |
Ruins Adventurer |
-20% stress damage in Ruins. |
Ruins Explorer |
+20% scouting chance in Ruins. |
Ruins Scrounger |
+10% scouting chance in Ruins. |
Ruins Tactician |
+15% damage in Ruins. |
Second Wind |
+10% damage when health is below 50% |
Beast Slayer |
+10 Accuracy and +3% Critical Chance vs Beast |
Eldritch Slayer |
+10 Accuracy and +3% Critical Chance vs Eldritch |
Unholy Slayer |
+10 Accuracy and +3% Critical Chance vs Unholy |
Slugger |
+10% Damage for Melee attacks |
Steady |
-10% Stress damage |
Stout |
+15% Heal Received while camping |
Stress Faster |
-100% food consumed when stress level is above 50. |
Thick Blooded |
+10% Blight Resist |
Tough |
+10% Max health |
Unerring |
+10% Damage for Ranged attacks |
Unyielding |
+10% Death Blow Resist |
Warrens Adventurer |
+20% Stress Resist in Warrens |
Warrens Explorer |
+20% Scouting Chance in Warrens |
Warrens Scrounger |
+10% Scouting Chance in Warrens |
Warrens Tactician |
+15% Damage in Warrens |
Warrior of Light |
+10% damage when light level is above 75 |
Weald Adventurer |
+20% Stress Resist in Weald |
Weald Explorer |
+20% Scouting Chance in Weald |
Weald Scrounger |
+10% Scouting Chance in Weald |
Weald Tactician |
+15% Damage in Weald |
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