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Take-Two's CEO Doesn't Believe in Game Subscriptions

The CEO of Take-Two Interactive has spoken again about services like the Xbox Game . Strauss Zelnick does not believe in this type of subscriptions can gain popularity, but, as he says, the final decision will be made by the players.

Jacob Blazewicz

Take-Two's CEO Doesn't Believe in Game  Subscriptions.
Take-Two's CEO Doesn't Believe in Game Subscriptions.

The imminent launch of PlayStation 5 and Xbox Series X/S has overshadowed almost every other event and initiative in the gaming industry. It's easy to forget that, according to the manufacturer of one (or rather two) of these devices, it's not the console sales that are supposed to be the main course. For Microsoft, the success of other projects, including the Xbox Game , is to be more important. But not everyone shares Phil Spencer's opinion. Skeptics include Strauss Zelnick. Take-Two Interactive's CEO doubts that the paid subscription model promoted by Microsoft will become the dominant (or even the only) solution on the market. He expressed his opinion during the recent investor call, during which the financial results of the publisher (via PC Gamer) were summarized.

This is not the first time that Zelnick is reluctant when mentioning this type of services. He expressed a similar opinion in the was added to the Xbox Game for a while, but we guess that Zelnick was talking about introducing items from his catalogue to Game ' offer on the day they are released.

Take-Twos CEO Doesnt Believe in Game  Subscriptions - picture #1
Strauss Zelnick is not entirely convinced about the potential of Xbox Game subscriptions.

It's hard to resist the impression that Take-Two's CEO is lonely in his opinion. Microsoft was followed by publishers such as prepared a competitive offer.

Of course, the sudden interest of publishers is one thing, but the question remains how many of these initiatives will survive the test of time. Maybe that's why Zelnick stresses that the final decision on the future of these services is up to customers and the company will adapt to their expectations. That's probably why was not mistaken about VR and playing in the cloud. Will he be right this time too - time will tell.

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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.computercrack.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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