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Star Wars: Battlefront Collection Surprizes With Size. Players Trying to Understand Why It Takes So Much Space

Star Wars: Battlefront Classic Collection faces huge problems including large size and frame rate caps.

Martin Bukowski

Star Wars: Battlefront Collection Surprizes With Size. Players Trying to Understand Why It Takes So Much Space, image source: Aspyr.
Star Wars: Battlefront Collection Surprizes With Size. Players Trying to Understand Why It Takes So Much Space Source: Aspyr.

Yesterday's release of resolved by increasing their number and allowing players to host their own, and the developers issued an official announcement on this matter.

However, the troubles do not end there. Fans criticize, among others, the excessive amount of disk space required to install the game.

Star Wars: Battlefront Classic Collection size

The PC edition of Battlefront Classic Collection takes 62 GB, although the official hardware requirements state 50 GB. The situation is even worse in the case of the Steam Deck version . There, there title requires 72 GB of free space. Even the Nintendo Switch version, which should take up much less space due to the console's specifications, requires ing as much as 26 GB of data.

For comparison, the two classic versions of Star Wars: Battlefront, released almost 20 years ago, weighed a total of 7.3 GB. That's over 8 times less than the new edition.

What could be the cause? Steam players point out lack of compression of rescaled textures and cinematics. For example, a file that originally weighs 21 MB, here weighs as much as 210 MB.

FPS cap for server host

As if that wasn't enough, players report a problem with creating own servers. The game then caps at 30 fps, which is below many player's expectations.

The solution may be to enter the command "/tps xxx" in the console (where xxx is the value of the desired framerate cap). The community, however, rightly points out that such an important setting shouldn't be working this way.

It's also worth mentioning such minor details as poorly executed code, causing the inability for most Sith and Jedi to deflect blaster shots. One of the players even suggested a solution to the developers on the technical website.

At the moment, Aspyr studio hasn't addressed any of these issues.

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Martin Bukowski

Author: Martin Bukowski

Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).

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