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Nostalgic city builder with 90s vibes received much larger maps. Metropolis 1998 dev warns of possible restrictions

Metropolis 1998 received a major update that expands the available map area by 25 times. However, the developer warns that in the future, he may introduce restrictions to the demo available on Steam.

Mateusz Lewandowski

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Nostalgic city builder with 90s vibes received much larger maps. Metropolis 1998 dev warns of possible  restrictions, image source: Yesbox Studios..
Nostalgic city builder with 90s vibes received much larger maps. Metropolis 1998 dev warns of possible restrictions Source: Yesbox Studios..

Fans of classic city builders have reasons to be happy. The demo of improved the residents' behavior. Among the most important changes in version v0.8.5 are:

  1. the map has been expanded 25 times, allowing for the construction of much larger cities;
  2. new features - added, among others, interaction sounds, the ability to place objects on roofs, and the option to adjust the width of zones;
  3. quality of life improvements - the interface has been improved, guides for placing roads have been introduced, as well as an optional terrain grid.

The full list of changes can be found in the official announcement on Steam.

Since the update brings a much bigger map, the dev says that in the future, there might be some restrictions on population or city size. It's definitely meant to ensure the stability of the gameplay, but let's not forget that this is just a demo after all. Currently, however, we can enjoy full freedom in expanding our metropolises.

Metropolis 1998 is a game inspired by classics like SimCity 2000, featuring isometric pixel art graphics and advanced life simulation for the city's residents. In the game, we can design building interiors, manage traffic in real-time, and observe the daily lives of citizens.

The game's early access release is planned for the fourth quarter of 2025. The game is set to remain there for about two years. The developer said that in the future, the game will have new features like money management and city building, more advanced than the current demand logic and terrain height.

Metropolis 1998

Q4 2025

PC
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Mateusz Lewandowski

Author: Mateusz Lewandowski

Graphic artist and animation director, with a Master’s degree from the University of Łódź, where he defended his thesis on the aesthetics of cutscenes in video games. Currently studying game design at the Academy of Art in Szczecin. A game studies enthusiast both by ion and education, with particular interest in game aesthetics, issues of game preservation, player culture, socially engaged games, and the game design process. Has been contributing to gamepressure.computercrack.com since April 2024. Regularly breaks down games into their core components to explore their stories and mechanics in Encyclopedia articles. Also publishes in the Newsroom, striving to keep players informed about the most important developments on their radar.