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Mixed reactions greet No Rest For The Wicked's latest update. The Breach is not what fans were expecting

Players were hoping for a combat system fix, but The Breach just brought more frustration instead. No Rest For The Wicked still has a lot of work to do.

Olga Racinowska

Mixed reactions greet No Rest For The Wicked's latest update. The Breach is not what fans were expecting, image source: No Rest For The Wicked; Developer: Moon Studios.
Mixed reactions greet No Rest For The Wicked's latest update. The Breach is not what fans were expecting Source: No Rest For The Wicked; Developer: Moon Studios.

The biggest update yet for The Breach, didn’t quite land as hoped. A lot of players jumped back to see what’s new, curious about the promised improvements and additions. Unfortunately, many weren’t too thrilled with the changes, and recent reviews show a lot of mixed feelings.

Pretty game, but the combat’s still clunky as ever

No Rest For The Wicked launched in Early Access over a year ago, and while it started strong with over 36,000 concurrent players on Steam, the numbers dropped off hard within a month. People loved the stunning visuals, but the sluggish combat really held the experience back. Most reviews agreed that it was a promising game with tons of potential, but it badly needed some quality-of-life improvements.

After launch, Moon Studios promised they were brought modders on board to help improve things. But despite the effort, none of it was enough to win back the crowd or regain momentum.

Yesterday’s update, The Breach, brought a lot of players back to No Rest For The Wicked. It added new story content, enemies, a Hardcore Mode, new weapons, and tons of gameplay tweaks based on , including changes to the combat system. But despite all that, it doesn’t seem to have won people over. Negative reviews are starting to pile up again. Here’s what are they saying:

the combat is not well designed. Attacks in a souls game need to have a certain level of fairness and these fall short often enough to be annoying. Some enemies can combo so long you literally run out of stamina and start eating hits

- Full Panic

Mashes souls-like elements with ARPG and feels like a mess. Inventory management is tedious, combat feels clunky, frames drop from 120 to 40 when either killing an enemy or when things get intense.

- Aoraijin

They take inspiration from fromsoft but dont understand what makes the difficult combat in their games good. Fromsoft games are hard but it's fair.

- Alacod

Some people are also pointing out that mouse and keyboard still feel rough to use, basically making a controller a must, which isn’t great news for a lot of PC players. On top of that, food mechanics and fast travel still haven’t been fixed, so the game ends up feeling more frustrating than challenging and fun. Overall, this update clearly wasn’t what fans were hoping for, and it looks like the devs still have a lot of work ahead if they want No Rest For The Wicked to really shine.

No Rest for the Wicked

April 18, 2024

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Olga Racinowska

Author: Olga Racinowska

Been with gamepressure.computercrack.com since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Love RPGs and classic RTSs, also adore quirky indie games. Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur's Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I'm not gaming, I'm probably painting miniatures or iring my collection of retro consoles.