RPG Veterans Explain How Stores Contributed to Death of Isometric RPGs
Veterans Josh Sawyer and David Gaider talked about what they believe led to the disappearance of isometric 2D RPGs on PC for a long time.
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At the beginning of this century, the PC market experienced a collapse in the category of isometric 2D RPGs. It was even stranger because just a moment earlier, Baldur's Gate II: Shadows of Amn, released in 2000, had triumphed. Two veterans of Black Isle and BioWare from that period tried to answer the question of what led to this collapse.
- The Fallout: New Vegas. He claims that stores were responsible for the downfall of isometric RPGs.
- As Sawyer explains, the approach of store managers has become a self-fulfilling prophecy. After the 3D game Neverwinter Nights debuted, many people thought that 2D RPGs were done for. As a result, they started ordering significantly fewer copies of this type of games. Their modest presence on the shelves caused a noticeable drop in sales, and shopkeepers could pat themselves on the back, thinking they had accurately predicted a trend, when in reality they were the ones who caused it.
As a result, the last major isometric RPG with 2D graphics was 2003's Pillars of Eternity.
- Sawyer claims that he has repeatedly heard various bigwigs from the retail industry declare a certain category as "dead" despite the lack of any data that would back this claim. The Baldur's Gate and Icewind Dale series sold very well, and yet stores decided that there was no need for more games of this type.
- David Gaider, the main screenwriter of many classic BioWare games, including the Dragon Age series, ed the conversation. He claims that the blame for such a state of affairs was not solely borne by those managing the stores. According to him, often the developers themselves believed that a certain category made no sense and they stuck to this belief for a long time, until finally someone achieved success with a game of this type, showing that the belief was mistaken.
The successes of the kickstarters for Baldur's Gate 3, which turned out to be one of the biggest hits of last year. In the era of digital distribution, shelf space in stores is no longer limited, which enables many genres previously considered "dead" to still receive worthy new productions.
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