Cyberpunk 2077 doesn’t shy away from politics, developer claims
"Cyberpunk is an inherently political franchise," says CD Projekt RED's Patrick Mill. This is how he responded to the discussion surrounding The Division 2, or rather – the game's reluctance to sending a political message.

When things get hot and heavy, there is no easy way out. First came Ubisoft with Cyberpunk 2077, is inherently political, the genre itself was built on biting criticism of power structures – and the game will follow in these footsteps, no quarter given.

CD Projekt RED’s stance has been further explained by Patrick Mill, studio’s quest designer:
Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none. That power can come from money, hierarchies, technology and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author's world, and we don't shy away from that in our games. On the contrary I think it's one of the things that sets us apart [...] Cyberpunk is an inherently political genre and it's an inherently political franchise.

It’s not too much of a surprise, then. CD Projekt RED is known for their consistency, and – in a way – their tendency to go against the flow. At the same time, The Witcher creators don’t do it for show – that’s just how things are and always were in Cyberpunk 2020.
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- One of the gigs in Cyberpunk 2077 raised questions even at CD Projekt RED. „I would say that if you never have that discussion, you're probably not making art”
- „We tried, and it didn't work out.” CD Projekt RED has come to with its fate, confirming that it won't stop making games like The Witcher 3 and Cyberpunk