Aircraft Carrier Survival Broke Even in Just 24 Hours
It seems that Aircraft Carrier Survival was a financial success. The game by Polish studio Gambit Games started earning money in just 24 hours.

Aircraft Carrier Survival has done well financially - such information was provided by the game's publisher, CreativeForge Games. In the published announcement [in Polish] we read that:
"The total cost of development, testing, localization and marketing of the Game on PC, calculated as of the date of the report, did not exceed PLN 400K, and was fully reimbursed within 24 hours of the start of sales."
Good launch on Steam
Aircraft Carrier Survival debuted on Steam on April 20 and the launch can be considered successful. The game about managing a World War II-era aircraft carrier had a peak activity of 2.2 thousand people, which is a good result for such a niche production.
The publisher's announcement also summarized a pretty successful 72 hours since the start of sales (data as of 23.04):
PC version of the game sold on Steam - 20 thousand copies
Player rating on Steam - 72% (based on 260 reviews)
WishList Steam Outstanding - 143k copies
Number of purchases from WishList - 8.5k copies
Number of game refunds - 2.5k copies
The percentage breakdown of the countries where the title was most purchased was also provided. The United States topped the list (27%), followed by China (15%) and (13%). Transactions of local Polish players ed for 2% of all purchases.
The publisher of the game also announced that console ports of the game are planned (most likely the latest generation, although this was not specified, and to Nintendo Switch).
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